Category Archives: DIGC335

Workplace social media policies

As with most workplace policies, a social media policy has a dual role. The first aim is to provide guidance to employees so that their use of social media doesn’t get them into trouble (or at least, doesn’t get them … Continue reading

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Lock up the Children | Technology, Anxieties & Regulation

History has told us that as every new technology emerges so does another anxiety. From the development of publishing and the idea that citizens will read and not work, to television stopping children from playing outside, anxiety towards technology is … Continue reading

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Local voices to global audiences | Social media and online activism

  Social media has change the way the world communicates, making it easier to mobilize for collective action (Woldsfeld et al 2013). With technology as the driving force of online activism, social networks roles are to mobilise, coordinate and disseminate … Continue reading

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Education en mass | digital technology in tertiary education

MOOCs provide education on a global scale, designed for a self-motivated, participatory culture. Traditional methods of academic learning are being pushed aside, making way for a postmodern university located in cyberspace. Online learning is a collision between design and commerce … Continue reading

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Second Life vs First Life – its real impact on reality.

Throughout history we have seen technology transform the world through global nervous systems, connecting its citizens from the invention of the telegraph, which caused a dramatic shift in world-perception to Paul Baran ARPAnet concept in 1964, which later became known … Continue reading

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Play Nicely | The Great Gaming Debate

A ‘game’ is a term we are all familiarly with, we grew up playing them, usually involving friends, sports and fun connotations. ‘Gaming’ on the other hand, draws upon characteristics of violence, a subculture ruled by the introverted and represented by … Continue reading

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Console Cowboys | The Representation of Hackers in the Media

Trending on from the net culture of the 90s was an outbreak of exploratory sub-cultures, leading to the development of online communities, often idealists, even hippy in nature. Hacking emerged as an online community creating an ethos of individual empowerment … Continue reading

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